'We want the player to kind of get lost in the world and 'force' them to have fun' — Control Resonant lead level designer teases new 'dungeons' and encourages players to explore the open world and engage in side content

Remedy Entertainment wants players to discover and engage in side content in Control Resonant's open environment alongside the main story.

'We want the player to kind of get lost in the world and 'force' them to have fun' — Control Resonant lead level designer teases new 'dungeons' and encourages players to explore the open world and engage in side content
Remedy Entertainment wants players to discover and engage in side content in Control Resonant's open environment alongside the main story.

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