'We said it's expensive as hell, but we thought it's worth it, because it's unique and different' — The Blood of Dawnwalker director says the RPG's day and night system with its human and vampire gameplay loops is 'almost two different games'

Rebel Wolves knew The Blood of Dawnwalker's day and night system was going to be challenging, but wanted to deliver a "unique" experience for players.

'We said it's expensive as hell, but we thought it's worth it, because it's unique and different' — The Blood of Dawnwalker director says the RPG's day and night system with its human and vampire gameplay loops is 'almost two different games'
  • The Blood of Dawnwalker director Konrad Tomaszkiewicz says the team knew the game's day and night system would be "expensive as hell"
  • However, Rebel Wolves knew the concept would be "unique"
  • The director says he was inspired by the werewolf tale, but from a vampire perspective

Rebel Wolves knew The Blood of Dawnwalker's day and night system was going to be challenging as well as costly, but wanted to deliver a "unique" experience for players.

In an interview with TechRadar Gaming at a preview event for the upcoming role-playing game (RPG), director Konrad Tomaszkiewicz likened The Blood of Dawnwalker to "two different games" because of its day and night cycle.

In the game, protagonist Coen can be played as a human during the day and a vampire at night, and each version offers different abilities and ways to complete quests.

According to Tomaszkiewicz, he was inspired by the concept of the werewolf, but from a vampire's perspective, and the dual gameplay loops allow for a unique structure within the open world.

"I have this idea to create a creature which is similar to the werewolf, but from the vampire side: they are human in the day and a vampire at night, and start from this," he said.

"We said, okay, this is the cool idea, but if you have a human in the day and a vampire at night, you know that you need to create two gameplay loops. If you create those gameplay loops and put them in an open world structure, we’ve decided that, basically, we're doing almost two different games, and it's crazy."

Tomaszkiewicz added that the team knew the idea was "expensive as hell, but we thought it's worth it because it's unique and different."

"It would deliver something new to the market and deliver something different to players," the director said. "That idea was from the beginning. When I started to think about the protagonist, and the company, and the setting, and the saga we wanted to create, let's create a protagonist who will be something different."

The Blood of Dawnwalker launches on September 3 for PS5, Xbox Series X and Xbox Series S, and PC.

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