The Blood of Dawnwalker director isn't worried about the impact of what a delayed next-gen could mean for Rebel Wolves, says 'If we work on the consoles we have right now, it's easier'

The Blood of Dawnwalker director Konrad Tomaszkiewicz isn't worried about the impact of what a delayed next-gen could mean for Rebel Wolves.

The Blood of Dawnwalker director isn't worried about the impact of what a delayed next-gen could mean for Rebel Wolves, says 'If we work on the consoles we have right now, it's easier'
  • The Blood of Dawnwalker director, Konrad Tomaszkiewicz, says a delayed next-generation would be beneficial for Rebel Wolves
  • Tomaszkiewicz says it's "easier" to work with the current generation and PC
  • He says two more builds would multiply "the amount of work you need to do"

The Blood of Dawnwalker director Konrad Tomaszkiewicz isn't worried about the impact of what a delayed next-gen could mean for Rebel Wolves because working on the current-gen consoles is "easier."

It's unclear when the next-generation hardware will launch. Rumors suggest that the PS6 could launch as late as 2028, which would make it eight years between the start of the current generation, with Project Helix, the next Xbox console, also eyeing a 2028 release.

With console prices increasing due to manufacturing costs, not to mention the RAM shortages caused by a rise in AI data centers, there's a chance the next-gen consoles will be highly expensive.

While Sony and Microsoft have yet to reveal how much their new hardware will cost, a delay in the next generation could be on the table as the companies wait for things to settle down and for consoles to become affordable again.

This would also mean studios won't have access to next-gen tech for quite some time to develop their games, which would force them to stick with current-gen.

However, for The Blood of the Dawnwalker studio, Rebel Wolves, this would actually be beneficial to the development team.

The Blood of the Dawnwalker is the first installment in Rebel Wolves' dark-fantasy role-playing game (RPG) series, launching later this year, and has already teased a sequel set in a modern timeline.

When asked by Eurogamer whether the next console generation being delayed would be an issue for the studio and the future of the game series, the director said, "It doesn't at all."

"To be honest, it's even better for us," Tomaszkiewicz explained, "Because when you have the game, and you know the systems and the features adjusted to these particular consoles, you know what you need to do. Always, a new platform is a new challenge: you need to learn it, you need to know what are your borders, what you can do, what you cannot do. And also, it's an additional build you need to create that you need to take care of later."

The director continued, saying that since The Blood of the Dawnwalker has four builds - PS5, Xbox Series X and Xbox Series S, and two PC builds, it's already a ton of work for testers, so another console generation to work with would be another challenge.

"Let's say we have four builds, and later on you want to deliver a patch for the players. You need to be sure that these changes work on the Xbox, on the PlayStation, PC one, and PC two," Tomaskiewicz said.

"When you have next-gen, you're adding an additional two builds, and it multiplies the amount of work you need to do. It sounds easy but you need to know that there is a group of testers who need to test every platform separately - not only this particular change but whether the whole game has no blockers, if you can finish it from the beginning to the end, and so on and so on.

"It's a huge effort, to be honest, and if we work on the consoles we have right now, it's easier, because we know how many builds we have and it's easier to manage."

The Blood of Dawnwalker launches on September 3.

Share

What's Your Reaction?

Like Like 0
Dislike Dislike 0
Love Love 0
Funny Funny 0
Angry Angry 0
Sad Sad 0
Wow Wow 0