Star Wars: Galactic Racer creative director says the game has 'unbelievable' mechanical depth and features 'trillions' of vehicle part combinations — 'I would argue there may not be an arcade racer with that much depth in it ever made'

Fuse Games has revealed that Star Wars: Galactic Racer has a combination of vehicle parts that is "in the trillions."

Star Wars: Galactic Racer creative director says the game has 'unbelievable' mechanical depth and features 'trillions' of vehicle part combinations — 'I would argue there may not be an arcade racer with that much depth in it ever made'
  • Star Wars: Galactic Racer will feature a combination of vehicle parts "in the trillions"
  • Creative Director Kieran Crimmins says the game has "unbelievable depth"
  • He adds, "There may not be an arcade racer with that much depth in it ever made"

Fuse Games has revealed that Star Wars: Galactic Racer has a combination of moving parts that is "in the trillions."

Speaking in an interview with TechRadar Gaming at Summer Game Fest (SGF), Fuse Games co-founder and CEO Matt Webster and Creative Director Kieran Crimmins shared how the studio designed a Star Wars racing game with a narrative that balanced what fans are already familiar with while also adding to the universe in a meaningful way.

Webster touched on the accessible planets where the races will take place, such as iconic planets like Tatooine, and others like Lantaana and Jakku, as well as the game's "runs-based" campaign structure and vehicle customization with over 300 parts.

That's a lot of options which will certainly offer a lot of player freedom, but according to Crimmins, the game at large goes beyond that. The creative director said that he spoke to one of the game's designers at SGF and asked how many combinations of moving parts there are in the game, and he was told, "It's in the trillions."

"I can't really calculate it at that point, because the amount of mechanical depth we've got in both the parts, the racer styles, the abilities, the upgrades, and then the different environmental effects that are on the planets, is an unbelievable depth."

"We've never had that much depth in a game we've made," he added. "I would argue there may not be an arcade racer with that much depth in it ever made. This might not be the biggest one possible, and that's something we really wanted to give back to the genre."

Coming back to how the team balanced the new and old of Star Wars, Crimmins explained that it wants people who are familiar with the franchise to have those "touch points," but it also looked at it from "more of a fantasy fulfillment point of view."

"It's like when we watch the movies, we watch the TV shows, or we play the games," he said. "What are the vehicle fantasies that are represented in this universe, which there are a lot of, and then, how do we get the right word, the right worlds, the right parts, the right vehicles? So that we can give as many of those different fantasies as possible."

One of those new vehicles is the skim speeder, which offers fast mobility and is something the Fuse Games knew needed to do a "knife-edge" turn in races.

"We made a vehicle that was able to do that and give, what I feel is a very authentic Star Wars experience, but it is a completely new vehicle, so something new to the Star Wars canon."

Star Wars: Galactic Racer launches on October 6 for PS5, Xbox Series X, Series S, and PC.

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