Remedy says Control Resonant's shapeshifting weapon was conceptualized for the first game when it considered enabling Jesse's gun to turn into a sword — 'We really needed to make sure that this is something that works and is fun on a very visceral level'

Remedy has said the team "needed to double down" on Dylan's melee-oriented combat in Control Resonant to make it "fun to play on a very visceral level."

Remedy says Control Resonant's shapeshifting weapon was conceptualized for the first game when it considered enabling Jesse's gun to turn into a sword — 'We really needed to make sure that this is something that works and is fun on a very visceral level'
Remedy has said the team "needed to double down" on Dylan's melee-oriented combat in Control Resonant to make it "fun to play on a very visceral level."

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