Real-Time 3D Shader for the Game Boy Color Becomes a Reality

Danny Spencer took his trusty old Game Boy Color and turned it into a canvas for real-time 3D shading, transforming the simple handheld into a shockingly convincing three dimensional environment. As the teapot spins, its curves capture the light from a source you control with the D-pad, causing shadows to alter seamlessly in response to [...]

Real-Time 3D Shader for the Game Boy Color Becomes a Reality
Danny Spencer took his trusty old Game Boy Color and turned it into a canvas for real-time 3D shading, transforming the simple handheld into a shockingly convincing three dimensional environment. As the teapot spins, its curves capture the light from a source you control with the D-pad, causing shadows to alter seamlessly in response to [...]

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