NES Graphics Upgrade Revives Nintendo’s Abandoned Plan for Extra Layers and Colors
Original NES hardware shipped with a graphics processor that handled everything through a single chip and a set of strict rules. Backgrounds stayed flat. Sprites capped out at eight per horizontal line. Colors came from a fixed palette with tight limits on how many could appear together on screen. Nintendo built in four extra pins [...]
Original NES hardware shipped with a graphics processor that handled everything through a single chip and a set of strict rules. Backgrounds stayed flat. Sprites capped out at eight per horizontal line. Colors came from a fixed palette with tight limits on how many could appear together on screen. Nintendo built in four extra pins [...]
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