Morbid Metal developer explains why he ditched an origami art direction in favor of gritty sci-fi — 'It worked, but it didn't really feel like me'

Morbid Metal developer Felix Schade on the art direction of his new action game.

Morbid Metal developer explains why he ditched an origami art direction in favor of gritty sci-fi — 'It worked, but it didn't really feel like me'
Morbid Metal developer Felix Schade on the art direction of his new action game.

Share

What's Your Reaction?

Like Like 0
Dislike Dislike 0
Love Love 0
Funny Funny 0
Angry Angry 0
Sad Sad 0
Wow Wow 0