‘It’s good to have limitations’: Clair Obscur: Expedition 33's creative director says Sandfall Interactive's next game won’t on a bigger scale despite huge success

Sandfall Interactive's CEO and creative director, Guillaume Broche, has said the studio won't be expanding the scale of its next game, despite Clair Obscur: Expedition 33's success, because it loves "making games more than we love managing."

‘It’s good to have limitations’: Clair Obscur: Expedition 33's creative director says Sandfall Interactive's next game won’t on a bigger scale despite huge success
Sandfall Interactive's CEO and creative director, Guillaume Broche, has said the studio won't be expanding the scale of its next game, despite Clair Obscur: Expedition 33's success, because it loves "making games more than we love managing."

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