How the Amiga Outsmarted the SNES with a Clever Sprite Move
Commodore Amiga computers from the mid-80s had a serious issue with rendering moving images on the screen: their hardware could only handle a maximum of 8 sprites at any given moment. These sprites were the characters, enemies and special effects that made games seem alive. Developers found a way around this limitation, and the finished [...]
Commodore Amiga computers from the mid-80s had a serious issue with rendering moving images on the screen: their hardware could only handle a maximum of 8 sprites at any given moment. These sprites were the characters, enemies and special effects that made games seem alive. Developers found a way around this limitation, and the finished [...]
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